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Welcome to the first modern site dedicated to Worms Utilities and Goodies.Weapon Map





Bazooka - F1 - Max Damage 50
Bazookas can be skimmed across the water (say to take a shot from one
island to another). The trick with this is to make sure that the trajectory
isn't too steep, there is plenty of power in the shot and it is important
that the Worm is as close to the water as possible (making the angle
easier).
This is a standard issue weapon, therefore to really master W2 the player needs to practice a lot with this weapon, especially with the wind shots - these can help out a skilled player in bad situations. No two ways about it, master the Bazooka if you want to succeed.

Homing Missile - F1 x2 - Max Damage 50
When using this weapon, the player needs to make sure they allow the
missile plenty of room in which to arm itself. Common mistake no.1: player
fires Homing Missile without allowing it space to arm, missile ends up
hitting landscape. Best bet for the Homing Missile is to fire the weapon
straight up into the sky, that way it has plenty of room with which to arm
itself and get on course for the target.
Also make sure that none of the players Worms are in the way of the Homing Missile, once armed the missile heads straight for its target, it doesn't care who or what is in the way.
Allow for the Missile to arc, practice with the Homing Missiles arc, it can work to the players advantage.
A new feature of the Homing Missile is the new underwater capabilities, these also need to be mastered, when used in 'sudden sinking' mode (when the water is high) the Homing Missile is a Worms best friend.

Mortar - F1 x3 - Max Damage 30
This weapon is best used in confined areas. If aimed correctly (at a Worm
stuck in a hole for example), the Mortar can be devastating. Be warned
though, the angle at which the clusters fly back is dangerous! Practice
with this weapon in cavern areas or tight spots on a landscape. A good
tactic with the Mortar is to fire at a Worm which is stood in front of a
wall, but aim just above the Worms head so that all of the clusters fly
back and hit the Worm.

Homing Pigeon - F1 x4 - Max Damage 75
This weapon is similar to the Homing Missile, but unlike the Homing Missile
it doesn't take up as much room when arming itself. This means it has much
more use in confined spaces, such as caverns. Don't rely on the pigeon too
much though, they have a tendency to get a bit confused and wander off
track. (Having said that, who wouldn't get a little confused if they had
just been fired into the air with half a ton of high explosives strapped to
their back?)
Also, don't forget that the Pigeon is a timed weapon. If it doesn't reach its target after a few seconds, it'll simply fall out of the sky and destroy whatever it happens to land on.

Grenade - F2 - Max Damage 50
The Grenade is the weapon of the W2 masters. It is used in many different
styles, one of which is the 'old chestnut' of selecting a high fuse,
dropping the Grenade next to an enemy Worm and running off to safety - not
very exciting but it does the job. Another tactic with the Grenade is the
old CPU favourite. Select a low fuse (1 or 2) and throw the Grenade just so
that it explodes at the exact moment it reaches the enemy Worm - a true
shot of the W2 master! Like the Bazooka, the Grenade is a standard issue
weapon that needs to be mastered by any self-respecting W2 player.

Cluster Grenade - F2 x2 - Max Damage 30
The Cluster Grenade can have devastating consequences if dropped onto an enemy
Worm, sometimes every single cluster can impact with the enemy sending them
hurtling skywards. Another tactic with the Cluster Grenade is when the player
selects a short fuse, before throwing the bomb into the air, directly above
a group of enemy Worms. The mid-air explosion spreads the clusters over a
large area, exploding on anything or anyone who happen to be in the
area.

Banana Bomb - F2 x3 - Max Damage 75
If it's mass destruction you're after, this weapon is the one. Meet the
Banana Bomb. The only advice we can give to anyone who uses this weapon is,
BE CAREFUL! This 'soft fruit of doom' is capable of taking out an entire
team. Make sure that your Worm is safely hidden away when this beast
explodes; each banana alone is as powerful as Dynamite.
The best tactic is to throw the Banana Bomb, on a short fuse, over the top of a group of enemy Worms, making sure all of your Worms are safely hidden away. Also watch out for the Bananas which come from the main explosion, they don't fall in any set pattern and could quite easily fall back to where they came from. And wouldn't want that, would we?

Homing Cluster Grenade - F2 x4 - Max Damage 30
This weapon needs lots of space in which to arm its homing clusters, even
more than the Homing Missile. The fact that the clusters take up so much
room when arming, makes this weapon a bit of a 'no-no' when it comes to
caverns. The best bet with the Homing Cluster is to aim at a target as far
away as possible, set a high fuse then let it go, (at full power), high
across the landscape. Clusters have no trouble finding their target; and if
anything gets in the way of these boys it's goodnight! Practice of this is
vital, once perfected there is nowhere which the Homing Cluster cannot
reach - a deadly weapon in the right hands.

Shotgun - F3 - Max Damage 25
Top weapon, used in many different styles. In the 'Sudden Death' situation,
the Shotgun has an advantage over all the other weapons - two clear shots,
and as you should all be aware, in Sudden Death, one shot equals one kill.
In the normal game situation, the Shotgun is sometimes used to finish off a
Worm, then with the second shot the player uses the time to escape. Another
good tactic is for the player to set up a trap with the first shot, (for
example make a hole in the landscape near an enemy Worm), then with the
second shot simply knock the enemy Worm into the trap.
Be careful when using the Shotgun at close range, it has quite a blast radius which can injure any Worms who stand too close to their victims, (if the Worm gets injured their second shot is taken from them).

Handgun - F3 x2 - Max Damage Unknown
This weapon is usually used when the player knows they have a definite
kill. As cool a weapon as it is, it's no Minigun! Some expert players may
use it to 'toy' with their victims before bringing out any of the heavy
artillery. But we wouldn't know, we're not like that.

Uzi - F3 x3 - Max Damage Unknown
The best use for the Uzi is when you have the enemy trapped against the
landscape. The landscape will act as a restraint, leaving you to pummel
every single bullet into the poor blighter! Be careful when using the Uzi
in open spaces as the first few shots are likely to knock the Worm off in
another direction, leaving you to stand firing the rest of your bullets
into thin air.
This weapon can also be used to get at a Worm that might be standing behind a barrier or part of the landscape. The high bullet-count allows it to cut through the landscape like butter, without actually making a hole big enough for the enemy Worm to climb back through.

Minigun - F3 x4 - Max Damage Unknown
Pretty much the same as the Uzi except twice as powerful, it also has a
wider bullet spread. They're pretty rare in a standard game though, so use
wisely and only when a standard issue gun won't be effective.
[Borrowed] - Official Site



