Features:
  • runs both on Linux/i386 and Windows (excluding Vista, AFAIK),
  • full resolution vector maps,
  • MULTITUDE of great weapons (see here),
  • new and improved hi-res graphics (and hi-color),
  • true Capture the Flag maps (like in Unreal Tournament, not like in Liero),
  • nice alpha blending,
  • online weapon encyclopaedia,
  • water and poison to spill and drink and blood to splash all over,
  • fascinating bonuses (see here),
  • almost-compatibility with Liero maps (PowerLevel palette support!),
  • programmable terrain generators,
  • levels with triggers (i.e. doors, elevators, traps and so on),
  • four-player support (hence MP) through TCP/IP (probably working),
  • panoramic screen in two-player on two machines, (or on single player),
  • sniper view,
  • weaponry with intelligence (hence AI),
  • programmable AI for CPU players (means: I'm tired, program it yourself),
  • openness: you can add your own weapons,
  • dynamic library loader and linker: There Are No Limits,
  • really interesting scripting language and its own operating system,
  • potential for full localization.
Requirements for the Linux version:
  • Pentium II (for usability some P2/450 is recommended, and for hi-res graphics I'd personally use at least P3/800 if I had one, though the code has been and still is optimized a good deal),
  • a graphics card that can do 640*480*16bpp and X-Windows.
  • 64 megs of RAM (or more, if you have very many maps),
  • a sound card that works with SDL,
  • 10 MB of disk space (3 MB additional if you want WCK),
  • glibc-2.2 i386 Linux system (Mandrake 8.2 works, Debian Woody also),
  • SDL (if you don't have it, download it).
Requirements for the Windows version:
  • Pentium II (for usability some P2/450 is recommended, and for hi-res graphics I'd personally use at least P3/800 if I had one, though the code has been and still is optimized a good deal),
  • a DirectDraw capable card that can do 640*480*16bpp.
  • 64 megs of RAM (or more, if you have very many maps),
  • a DirectSound capable card,
  • 10 MB of disk space (3 MB additional if you want WCK),
  • Windows 9x or NT or 2000 (aaah, my personal favourite) or XP (maybe) or even Millenium Edition,
  • for multiplayer (actually four-player): TCP/IP stack compatible with WinSock 2.
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